Entertainment
DPP’s Video Game Review: Paper Mario The Origami King
Chairshot Video Game aficionado DPP is back with his next video game review, Nintendo’s newest Paper Mario! Is this a puzzle you’ll get tired of solving?
Chairshot Video Game aficionado DPP is back with his next video game review, Nintendo’s 2020 release of Paper Mario! Is this a puzzle you’ll get tired of solving?
A Puzzle You’ll Get Tired of Solving
REVIEWED BY: Dan Phelan
- SYSTEMS: Nintendo Switch
- RELEASE: July 17th, 2020
- STYLE: Adventure, turn based, Role-playing game; Single player; Offline
- RATING: E
- DEVELOPER: Intelligent Systems
- PUBLISHER: Nintendo
CONCEPT / STORY
The Mushroom Kingdom is in disarray. Bowser’s paper minions have become folded like origami and slaves to the evil King Olly. Bowser has been folded into a square and hung from a clothes pin. Worst of all, Princess Peach has been turned into origami herself, and is being held by the king. Olly has wrapped the castle up in five streamers making it impossible to ent
er. Mario’s job…find the ends of those streamers, unwrap the castle, and take down King Olly to return the world back to the flat paper we know and love. There is nothing too special to this story, its classic Mario save the princess stuff. You are accompanied on your journey by Olivia, who is revealed immediately to be Olly’s sister. She is not happy with Olly for what he is doing to the world, and helps you along your path with hints and additional powers you acquire throughout the game.
ENTERTAINMENT / PLAYABILITY
Get ready for a lot of reading. There is a lot of dialogue boxes during this game. Some further the story. Many are just incredibly unnecessary, filled with tacky jokes and boring discussion of what to do next that I found myself just clicking to get through rather than enjoying the conversation. While I understand this is designed more as a kid’s game, they really go over the top with many themes. Each level of the game has some type of dancing that you have to sit through, some of which goes on for far too long. There is a game show portion of the game that requires memory skills to complete. However, with the time between loading screens and the dialogue boxes you read, you can completely forget what you had to remember. These issues caused the mini-games to be more tedious than fun.
The battle mechanics for this game are unlike any you may have seen in a turn based fighting game. Standard battles find you in the middle of a grid ring, with enemies in different sections of the ring. Your job is to rotate and shift the rings in order to line up the enemies so that you can take them out in the least amount of moves. You are only allowed a certain amount of ring moves each turn, so you have to observe the field to find the right moves. Oh, and you only have a certain amount of time to solve the puzzle before your turn to attack is forced upon you. Throughout the game, you can obtain items that allow for extra time during your turns, and as you rescue Toads during the game, you can use coins to have them give you extra time, and as you progress further in the game, line up enemies, attack a few enemies, and toss you a few hearts or weapons. Olivia is also with you, and you can ask her for hints. Unfortunately her hints are very limited, and you’ll receive the same hints at the beginning of the game as you will at the end. For example, in one of the very last battles, Olivia’s hint was to avoid jumping on the spiked enemies unless you have the iron boots, which you learn very early on in the game. The boss fights reverse the playing field, and you have to use arrows and attack circles to walk a path to the enemy in the middle to attack. Again, the hints only get you so far, and you’ll find yourself having to guess on what will work on the bosses until you find the right attack, which will cost you HP and time. These Rubik’s Cube like puzzle battles become very old very quick. What’s worse is that they have no bearing on leveling up Mario. Increasing your HP and power occur at different points of the story when you receive a heart giving you and upgrade. This basically renders all battles a useless waste of time, and I found myself trying to avoid them where I could as I progressed, or using the Toads so I didn’t have to solve the puzzle. The rest of the overworld will find you using confetti to fill holes, giving you coins to use for more weapons, pulling Toads lodged in various objects, and treasure hunting for collectables.
GRAPHICS / SOUND
The graphics are very pleasuring for a switch game. Everything is very colorful from the confetti thrown to the many different landscapes you encounter. It keeps to its roots with cartoonish style starburst in battles showing HP lost during attacks. The emphasis around the flat characters with white outlines and the attempt to show folds in the origami characters give you the ability to tell the good guys from the bad. And boss characters are oversized versions of everyday objects, like a roll of tape, rubber bands, hole punch, and scissors. There is no voice overs, as you would expect from a Mario game. The sound is well done, but nothing to get excited about. Fun music will play when you are exploring the world, and battles bring you a more intense, upbeat theme.
OVERALL
This is far from your ordinary Paper Mario game. The 3D world, Mario characters, look, and design are all very familiar. However, they took a radical approach with the battle section by going with puzzle based battles over the standard turn based RPG style. I will give the game credit for creativity in this sense. However, since these battles don’t give you any XP to increase your level, they become more of a nuisance and time waster as you try to figure out how to line up the enemies so you can eliminate them faster and move on your way. There was also a lot of dialogue in the game with excess and unnecessary cut scenes. I enjoyed the beginning of the game and the variety of level types. But the game became repetitive very fast, and once I realized the battles meant nothing, it took a lot of fun out of the game. If you enjoy the Paper Mario franchise, you’ll find very familiar themes and some entertainment…if you’re willing to battle through it.
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Attitude Of Aggression Podcast & The Big Five Project (chronologically exploring WWE's PPV/PLE history)
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Let’s Go Crazy! Let’s Get Nuts!
HyruleMania 5 approaches, and Kevin Gibdo must defend the Million Rupee Championship against Majora, who has something “special” in mind…
The Wrestling Roulette is spinning.
The wheel sits in a dark room, and the moon is visible through a round window. Majora says, “The moon goes through phases. It shows us different faces. The tides ebb and flow, going high and low, and put us through our paces. You think you can keep gambling? You think you can keep winning? You think you can survive as the wheel keeps spinning? Then let it go round ‘n’ round, round after round, and we’ll see who falls to the ground.” The wheel stops spinning, and lands on SPINNER’S CHOICE! Majora then busts through the wheel and gets right in the camera!
“Luck? Chance? Fate? Order? Chaos? W̸͉͚̫͎͎̎͗H̵͈̼̾̈́͋̅̆O̶͕̱͌͐͆̕ ̵̼̪̔̐̿̽C̶̭̫̉͘A̵̦̔̀̊͑͘Ŗ̸̡͓̘̀Ë̶̟͍̞̗́͒̀́͘͜Ş̵͎̩̹̈́͋̚͜?! What matters is victory and defeat! Controlling what you can control! And I swear that no matter what the wheel gives us, I will take that title from you! I use Spinner’s Choice to declare… MOON MADNESS!! Every three minutes, the wheel will spin and CHANGE match! Could you imagine the possibilities?! It makes my head spin!” And then his head spins!! Majora laughs maniacally, then his head stops so that it’s sideways. “There’s a fine line between genius and insanity. I’m about to cross that line, care to join me?” Majora has set the terms, will Kevin Gibdo succumb to Moon Madness?
My Thoughts:
Here I go again, trying to be really innovative and over the top. I almost thought adding stipulation on top of stipulation would work, but in many cases, there are match types that contradict each other. A peak behind the curtain of kayfabe here where I could just choose the stipulations that don’t do that, but it might also just be easier from a writing standpoint to just do away with contradictions and redundancies and just have this match constantly make left turns into new territory. Get ready for a wild ride on this one!
About Chairshot Radio Network
Launched in 2017, the Chairshot Radio Network presents you with the best in sports, entertainment, and sports entertainment. Wrestling and wrestling crossover podcasts + the most interesting content + the most engaging hosts = the most entertaining podcasts you’ll find!
MONDAY - Bandwagon Nerds (entertainment & popular culture)
TUESDAY - Musical Chairs (music) / Hockey Talk (NHL)
WEDNESDAY - The Greg DeMarco Show (wrestling)
THURSDAY - Keeping the news ridiculous... The Oddity / Chairshot NFL (NFL)
FRIDAY - DWI Podcast (Drunk Wrestling Intellect)
SATURDAY - The Mindless Wrestling Podcast
SUNDAY - The Front and Center Sports Podcast
CHAIRSHOT RADIO NETWORK PODCAST SPECIALS
Attitude Of Aggression Podcast & The Big Five Project (chronologically exploring WWE's PPV/PLE history)
TheChairshot.com PRESENTS...IMMEDIATE POST WWE PLE REACTIONS w/ DJ(Mindless), Tunney(DWI) & Friends
Patrick O'Dowd's 5X5
Classic POD is WAR
Chairshot Radio Network Your home for the hardest hitting podcasts... Sports, Entertainment and Sports Entertainment!
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Let us know what you think on social media @ChairshotMedia and always remember to use the hashtag #UseYourHead!
Entertainment
Hockey Talk- Winter (Classic) Is Coming [121724]
Hockey Talk looks at Alex Ovechkin’s recovery and when he might be back. Plus, the Winter Classic fast approaches. Is Chicago ready?
In this week’s edition of Hockey Talk, the guys discuss Alex Ovechkin’s pending return and whether this might mean the Caps could get better than they have already been. The Winter Classic will be coming to us from Wrigley Feild on New Year’s Eve, with Patrick’s St. Louis Blues tangling with the Chicago Blackhawks. The guys take a look at this game and discuss how things have changed since Wrigley last hosted the Winter Classic in 2009. The NHL will be selecting its Quarter Century teams over the next month or so and the fellas discuss who will be shoo ins and also speculate as to some possible deep cuts for some well-known teams.
Today’s hosts are Dave Ungar (@AttitudeAgg) and Patrick O’Dowd (@WrestlngRealist).
- Alex Ovechkin creeps closer to returning
- The 2025 Winter Classis is coming
- The guys discuss who might make the cut for some Quarter Century Teams
About the Chairshot Radio Network
Created in 2017, the Chairshot Radio Network presents you with the best in wrestling and wrestling crossover podcasts, including POD is WAR, Women’s Wrestling Talk, Chairshot Radio daily editions, The #Miranda Show, Badlands’ Wrestling Mount Rushmores, The Outsider’s Edge, DWI Podcast, Bandwagon Nerds, the Greg DeMarco Show, 3 Man Weave, Five Rounds, Turnbuckle Talk, The Reaction and more! You can find these great shows each week at theChairshot.com and through our distribution partners, including podcasting’s most popular platforms.
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About Chairshot Radio Network
Launched in 2017, the Chairshot Radio Network presents you with the best in sports, entertainment, and sports entertainment. Wrestling and wrestling crossover podcasts + the most interesting content + the most engaging hosts = the most entertaining podcasts you’ll find!
MONDAY - Bandwagon Nerds (entertainment & popular culture)
TUESDAY - Musical Chairs (music) / Hockey Talk (NHL)
WEDNESDAY - The Greg DeMarco Show (wrestling)
THURSDAY - Keeping the news ridiculous... The Oddity / Chairshot NFL (NFL)
FRIDAY - DWI Podcast (Drunk Wrestling Intellect)
SATURDAY - The Mindless Wrestling Podcast
SUNDAY - The Front and Center Sports Podcast
CHAIRSHOT RADIO NETWORK PODCAST SPECIALS
Attitude Of Aggression Podcast & The Big Five Project (chronologically exploring WWE's PPV/PLE history)
TheChairshot.com PRESENTS...IMMEDIATE POST WWE PLE REACTIONS w/ DJ(Mindless), Tunney(DWI) & Friends
Patrick O'Dowd's 5X5
Classic POD is WAR
Chairshot Radio Network Your home for the hardest hitting podcasts... Sports, Entertainment and Sports Entertainment!
Powered by RedCircle
Let us know what you think on social media @ChairshotMedia and always remember to use the hashtag #UseYourHead!